

It was originally due in 1997, but was held up after Electronic Artsbought Westwood, the game's developers, from Virgin last summer. How long has it been? Surely one of the most eagerly awaited (and most delayed) sequels in recent times, Command & Conquer: Tiberian Sun has finally made it to release. Your infantry squad lies dead or wounded on the ground, and as the enemy turns its fire on the now useless factory, you sit back in satisfaction. One manages to crawl his way through the defensive fire to enter the nearby factory. Two engineers jump out before it returns to the ground. As the enemy garrison begins to slaughter your infantry, the APC emerges unchallenged on the now unmanned quiet side of the base.

They set about laying waste to the enemy power facilities as you switch your attention to the subterranean APC you have lurking undetected beneath the base. A small part of the laser defense network fencing in the base is down, creating a gap large enough for your elite squad to enter. Then an explosion fills your field of vision. The first two fall to the waiting SAM sites. As your squad approaches, your helicopter squadron arrows over the enemy's heads. Leaning forward in your chair, your breathing grows shallow and silent, as if any noise you might make could alert them to your presence. Your squad creeps closer and closer to the enemy defenses.
